Examining blows, thrusts, strikes, and cuts.
There is no dominant word in English for the concept of blow or strike that I am striving for. This is good and bad. It's good because there are a variety of words to use to make distinctions with, but it's bad because there is no single word which encapsulates the concept. However for the sake of brevity, on occasion I will use the word "blow" to encapsulate the concept.
The word "blow" has two etymological roots:
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"Blow" is Middle English and comes from the Old English blawan, which is related the Old High German blaen = to blow, Latin flare, and Greek phallos = penis. While this root is interesting (it certainly gives the word "blowjob" a bit more meaning) it refers to "blow" as in "blowing air". This connotation, is useful in the martial "blow" when you think of a blow should "blow thru" the target, focus past the point of impact.
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"Blow" comes from blaw in the northern dialect of Middle English, which is related to the Old High German bliuwan = to beat, circa 1400s.
The word "strike" is Middle English and comes from the Old English stican = to stroke, go, which is related to the Old High German strihhan = to stroke, Latin stringere = to touch lightly, striga = stria = furrow.
当て = ate in Japanese. Aka 当て身技 = atemi waza = body striking techniques.
Coup in French. Colpi in Italian.
Since English has a variety of words and connotations, I use them in specific ways to form the major kinds of blows and strikes:
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Blows. Impacting. Beating. Hammering. Bashing. A percussive blow. A blow is at a point or area. A blow to a smaller area is more likely to pierce as well.
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Slaps. A blow done to an area and usually with an area.
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Thrusts. Stabbing. Poking. Piercing. An end, point, tip is pressed into the target, preferably at a perpendicular angle. A thrust is at a point. (German: schub. French: poussée. Italian: spinta. Japanese: tsuppari. Spanish: estocada.)
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Twisting thrusts. Rotating thrusts. A thrust may rotate like a screwdriver.
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Strikes. Raking. Point drawing. Point cutting. Draw cutting. A strike draws an end (point, tip, etc.) across the target, i.e. it forms a line or furrow with a point. Think of making the mark of Zorro.
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Cuts. A cut draws an edge to form a line. A cut may slice or chop, but often there is a slight emphasis on one over the other. (German: schnitt. French: coupe. Japanese: kire. Italian: taglio or tagli. Spanish: corte.)
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Slices. Slashing. An edge is drawn across and into the target. A slicing cut may involve chopping as well but the emphasis is on the drawing with the edge.
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Chops. Hacking. Cleaving. An edge is swung or pushed into the target. A chopping cut may involve slicing as well.
A blow may have different intents or tactical roles. Here are some:
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To damage.
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To separate.
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To slow or stop movement. Usually to block, jam, parry, etc..
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To guide, redirect, or manipulate movement. This is usually done right after a blow or without a blow.
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To distract.
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To enmesh or entangle. Especially if the blow is with a flexible weapon.
While there are many commonalities between armed and unarmed blows (as well as ranged and hand-to-hand, etc.), there are many important distinctions as well. The biggest distinction is that humans have no significant claws, horns, teeth, or otherwise hard natural weapons when unarmed. Thus all unarmed blows are percussive blows, even when we thrust out with a fist or foot. We can slap or twist, but we can't really strike or cut. The closest we get is striking/raking with our fingernails and biting/chopping with our teeth.
Many systems divide the different kinds of blows by intended target, the angle of attack, the orientation of the weapon, the kind of weapon used, the way the technique is executed, etc.. This is useful of course but it also generates a lot of proprietary terminology for the same concepts. Some of the terminology is useful because it describes a particular nuance, but often vernacular words should be used.
Some tactical points about blows:
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Blows should recover to a good defensive position. Some styles leave the blow out there but that is more for conditioning, looks, or to emphasize a point.
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Know where the blow has good power. EG: At full extension a punch has zero velocity, thus a punch needs to impact before full extension. Full extension should be avoided anyway because it can damage your joints.
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While a larger motion can get more velocity in your blows, it can also create a larger opening in your defense both in space and time.
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Contract strongly but in a smooth coordinated fashion with your entire body and limbs.
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This section covers blows with the arms, legs, and weapons, but blows can also be done with the head, body, shoulder, and hips, especially in clinching, throws, ground fighting, or tackling.
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Blows are often set ups for throws or grappling.
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One good blow is nice but it is a good habit to throw a combination of blows. Combinations can sequence for a variety of tactical purposes. For example:
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Long blow followed by a shorter blow as you close in.
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Blow with hip yaw rotation followed by blow with hip yaw counter-rotation.
There are several issues when it comes to handedness.
The lead leg issue is fairly simple:
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Blows with the leading side. A jab in boxing. Kizami in Japanese, but oi if stepped into with a passing step (deai ashi).
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Blows with the lagging side. A cross in boxing. Gyaku in Japanese.
Weapons are very particular in handedness issues. EG: A right-handed person holding two-handed sword held pointing right usually has the right hand palm up near the hilt and the left palm down near the pommel; If the sword is turned over and now points left, then the wrists will cross.
Another issue is that there are fewer left-handed people. If you train against only right-handed people, then you may have unexpected problems when facing a left-handed person (aka southpaw).
Fiore dei Liberi, the Italian master of arms who wrote Flower of Battle (1409), has one of the most concise descriptions of the blows with a weapon by angle.
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Blows from above. Colpi fendente = blows through the teeth.
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Horizontal blows. Colpi mezzana = blows through the middle.
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Blows from below. Colpi sottani = blows from below.
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Thrusts. Le punte credele e mortale = A thrust cruel and deadly.
He is laying a foundation upon which many modifiers and distinctions can be added. He is clearly using the vernacular (possibly except for fendente where he could have said colpi soprano). Here are some things that he does not specify:
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True or false edge.
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Forehand or backhand or neither.
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Target. Except for stating that the colpi sotani and colpi mezzana are for the knees and above.
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Thrust vertical orientation: ascending or descending or neither.
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Thrust horizontal orientation: inside or outside or medial.
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Proximity of target.
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Kind of weapon.
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Purpose of the blow. (Parry or attack or whatever.)
Further distinctions were made later by Fiore and later Italian masters, especially the Bolognese. Here are Fiore's blows with the additional Italian distinctions:
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Blows from above. Colpi fendente = blows through the teeth. Plural fendenti.
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True edge fendente: Sgualembrato = squalembrato = sgualembro. Plural squalembri = sgualembri.
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Horizontal blows. Colpi mezzana = blows through the middle.
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Aka tondo = traverso. Pural tondi = traversi.
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Blows from below. Colpi sottani = blows from below.
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Aka ridoppio. Plural ridoppi.
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Thrusts. Le punte credele e mortale = Thrusts cruel and deadly.
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Distinctions by the four thrusting guards of the dominant hand:
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Palm right: Imbrocatta = inbrocatta. Plural inbrocatte. Prima = first.
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Palm down: Punta dritta. Plural punte dritte. Seconda = second.
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Palm left: Stoccata = stocatta. Plural stoccate. Terza = third.
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Palm up: Punta roversa. Plural punte roverse. Quarta = fourth.
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Distinctions by the angle of the blade:
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Downward: Descendente.
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Upward: Ascendente.
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Level: Ferma.
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Distinctions by forehand/backhand:
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Forehand: Mandritto = "hand straight" = dritto. Plural mandritti.
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Backhand: Roverso = riverso = rovescio = manco. Plural manroversi = roversi.
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Neither fore or back hand: Montante from below and fendente from above. Scheitelhau in German.
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Distinctions by edge:
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True edge: Filo dritto = the default for most named blows.
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False edge: Filo falso = falso.
The German Liechtenauer school has five Meisterhau = "Master Cuts" and they reveal a much more "crooked" system than the Italian that jumps right away into particular distinctions.
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Diagonal blow: Zornhau = zorenuhau = zorn haw = "rage cut". Either oberhau = overhand, or unterhau = underhand.
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Horizontal blow: Zwerchchau = zwerchaw = zwerch = zwer twerehaw = twerchhau = geschrenckt ort = "thwart blow". Displaces a downward blow.
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Vertical blow: Scheitelhau = schedelhau = "scalp cut" = "crown cut" = "skull cut".
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Crossed cuts: Krumphau = krump = "crooked cut" = "twisted cut" = "bend strike". Any blow with a sword with the wrists crossed.
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False edge cuts: Schielhau = schilhaw = schiller = squinters = schilcher = "squinter cuts".
However they do have other names that correspond to the Italian:
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Overhand blows: Oberhau.
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Horizontal blows: Mittlehau.
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Underhand blows: Unterhau.
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Thrusts: Ansetzen = "place".
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Palm left: Obere ansetzen = "over thrust". Delivered over the opponent's guard.
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Palm right: Untere ansetzen = "under thrust". Delivered under the opponent's guard.
These tables try to consolidate some of the variations:
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true edge blows = colpi filo dritto
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roverso fendente
roverso sgualembrato
manco fendente
manco squalembrato |
fendente |
mandritto fendente
mandritto sgualembrato |
roverso mezzana
roverso tondo
roverso traverso
manco mezzana
manco tondo
manco traverso |
|
mandritto mezzana
mandritto tondo
mandritto traverso |
roverso sottani
manco sottani
roverso ridoppio
manco ridoppio |
sottani
montante |
mandritto sottani
mandritto ridoppio |
|
false edge blows = colpi filo falso
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| [not practically used] |
[not practically used] |
[not practically used] |
falso roverso mezzana
falso roverso tondo
falso roverso traverso
falso manco mezzana
falso manco tondo
falso manco traverso |
|
falso mandritto mezzana
falso mandritto tondo
falso mandritto traverso |
falso roverso sottani
falso manco sottani |
falso sottani
falso montante |
falso mandritto sottani |
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thrusts = punte
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| |
inbrocatta
inbrocatta descendente
inbrocatta ascendente
inbrocatta ferma |
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punta roversa
punta roversa descendente
punta roversa ascendente
punta roversa ferma |
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punta dritta
punta dritta descendente
punta dritta ascendente
punta dritta ferma |
| |
stocatta
stocatta descendente
stocatta ascendente
stocatta ferma |
|
I think there are too many synonymous modifiers. You need to know them if you're studying the source material, or doing very specific blows (like Vigianni's punta sopramano) but for everyday use, I would have it thus:
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blows = colpi
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2
backhand overhand
roverso fendente |
7
overhand
fendente |
1
forehand overhand
mandritto fendente |
4
backhand horizontal
roverso mezzano |
|
3
forehand horizontal
mandritto mezzano |
6
backhand underhand
roverso fendente |
8
underhand
montante |
5
forehand underhand
mandritto fendente |
|
thrusts = punte
|
| |
1
punta prima |
|
4
punta quarta |
|
2
punta seconda |
| |
3
punta terza |
|
All the other modifiers (target, height, edge, etc.) can be added using the vernacular. I want to stress again that the thrust are differentiated by the facing of the palm, not the angle or target.
Note that the numbering is very easy. It is much more universal than the attempts by the Filipino martial arts (FMA) to number their blows. In the FMA there is no agreement between many organizations, except for roughly the first five blows. The FMA numbered angles of attack are usually 12, but vary from 5 to 17 to 72 to whatever. It should be noted that the first five are thus:
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High overhand forehand.
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High overhand backhand.
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Mid horizontal forehand.
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Mid horizontal backhand.
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Mid thrust.
The US Army Field Manual No. 3-25.150 (2002-01-18) has these angles of attack:
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A downward diagonal slash, stab, or strike toward the left side of the defender's head, neck, or torso.
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A downward diagonal slash, stab, or strike toward the right side of the defender's head, neck, or torso.
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A horizontal attack to the left side of the defender's torso in the ribs, side, or hip region.
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The same as No. 3 angle, but to the right side.
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A jabbing, lunging, or punching attack directed straight toward the defender's front. [Note the low, mid, and high variants.]
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An attack directed straight down upon the defender.
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An upward diagonal attack toward the defender's lower-left side.
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An upward diagonal attack toward the defender's lower-right side.
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An attack directed straight up-for example, to the defender's groin.
The most common blows with the arms are clearly demonstrated with boxing. These are the cleanest, safest, most powerful blows with the arms.
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Jab. Punch with the lead hand. Direct bras avant in French. Kizami zuki in Japanse, but oi zuki if stepped into with a passing step (deai ashi).
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Cross. Punch with the rear or lag hand. Direct bras arrière in French. Gyaku zuki in Japanese.
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Hook. A semi-circular horizontal punch. Usually palm facing roughly downward. Crochet in French. Kagi zuki or mawashi zuki n Japanese.
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Uppercut. A semi-circular vertical punch. Usually palm facing ranges from upwards to backwards. Zuki kiage in Japanese.
While blows with the arms are frequently punches (zuki in Japanese; coup de poing in French), i.e. blows done with a fist (a closed hand. ken in Japanese), blows with elbow, forearm, upper arm, and the hand in different forms are common as well. Here are some of the more common non-fist blows with the arms:
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Backfist.
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Outward backfist. Soto uraken uchi in Japanese.
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Downward backfist. Otoshi uraken uchi in Japanese.
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Spinning backfist. Ushiro uraken uchi in Japanese.
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Knife hand blows (shuto uke in Japanese) and ridge hand blows (haito uchi) blurs with blows with the forearm. Not the snippy little karate chop in movies, but a sword-like chop, a stopping block, or a forearm shove. Use the bony or meaty part of the forearm depending on need.
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Palm heel strike . Really a shove to the nose, face, jaw, or whatever. Teisho uchi in Japanese.
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Slaps. Especially to the ears, but any good swing to the head.
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Finger pokes or gouges. Especially to the eyes and throat. Nukite = spear hand in Japanese; ippon and nihon are one and two finger variations.
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Fish hooks to the mouth.
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Hammer fists (kentsui uchi in Japanese). Many variations. A vertical fist and a hammer fist can blur.
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Elbow strikes (hiji uchi or empi uchi in Japanese). Many variations including downward, upward then downward, horizontal-forward, horizontal-sideways, rearward. Especially good close distance.
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Overhand punch. Almost like a hook punch that arcs upward and then impacts downward. If timed right this can knock out.
Some points about blows with the arms:
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The distance and angle should be the main factors in determining the orientation of the punch. The main idea is to keep the wrist straight. Since the horizontal fist (choku zuki in Japanese) has more rotation than the vertical fist (tate zuki in Japanese), the only reason to do the latter instead of the former for a jab or cross is because the target is "medium" range or because the target is higher up (hit with pinky knuckles on vertical punch, or use palm heel strike). Any closer would become an uppercut.
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When hitting the heavy bag, wrap the hands to reduce the chance of bone breakage. Bag mitts will help too.
The most common blows with the legs, aka kicks.
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Front kicks. Mae geri in Japanese. Usually impacts with the sole of foot, ball of foot, or toes (if wearing shoes).
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The pushing ("thrusting") front kick can be done with or without chambering or re-chambering. Mae geri kekomi in Japanese.
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The snapping front kick must re-chamber. Mae geri keage in Japanese
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Side kicks. Yoko geri in Japanese. Usually impacts with the edge of the foot, heel, or sole of foot.
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Pushing ("thrusting") side kick. Yoko geri kekomi in Japanese.
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Snapping side kick. Yoko geri keage in Japanese.
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Roundhouse kicks. Semi-circular horizontal kicks with the shin roughly horizontal and impacting with the instep, ball of foot, shin, or toes (if wearing shoes). Mawashi geri in Japanese.
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The snapping roundhouse kick points the hip towards the target and can be done with controlled impact.
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The swung-thru roundhouse kick (aka Muay Thai kick) swings the hips well past the target.
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Hook kicks. Semi-circular horizontal kicks with the shin roughly horizontal and impacting with sole of the the foot or heel. Kagi geri in Japanese.
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The snapping hook kick points the hip towards the target and can be done with controlled impact.
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The swung-thru hook kick swings the hips well past the target. (This is what split one of my right molars).
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Crescent kicks. Semi-circular horizontal kicks with the lower leg roughly vertical.
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Inward crescent kick swung-thru. Impacts with the sole of the foot. Uchi mikazuki geri in Japanese.
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Outward crescent kick swung-thru. Impacts with the instep, ball of foot, or toes (if wearing shoes). Soto mikazuki geri in Japanese. Fouetté = whip in French.
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Outward crescent kick snapping back. Impacts with the instep, ball of foot, or toes (if wearing shoes). Ura mawashi geri in Japanese.
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Back kicks. Aka spinning kicks. Ushiro geri in Japanese.
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Pushing ("thrusting") back kick. Ushiro kekomi geri in Japanese.
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Pushing ("thrusting") side kick. Ushiro yoko kekomi geri in Japanese.
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Spinning hook kick. Ushiro kagi geri in Japanese.
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Axe kick. Lifts up and drops down vertically to strike with the heel or sole of foot. Mae oroshi kakato geri = kakato geri in Japanese.
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Knee kicks. Front, roundhouse, and crescent knee kick variations. Hiza geri in Japanese.
There are of course all sorts of other kicks: jumping kicks, kicks from the ground, kicks from a squat, sweeping kicks, kicks while flipping, double kicks, etc..
Legal French savate kicks (coup de pied) fall into the above categories but are organized as follows:
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Fouetté = whip. Roundhouse kicks or outward crescent kicks impacting with the toe.
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Chassé. Front pushing kicks or side pushing kicks.
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Revers. Hook kicks or inward crescent kicks impacting with the sole of the foot.
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Coup de pied bas = low kick. Low roundhouse kick with the instep.
Some points about kicks:
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A kick is usually done on one leg.
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A kick thus usually has a much less stable base than a blow with the hands. Be wary.
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Try to set up the orientation of your base foot and knee before your kick lest you risk injury as well as reduced power and range.
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Most people need to warm up before they can do a high kick so high kicks are not as practical for self-defense.
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For knee kicks, it sometimes helps to bring the target down while kneeing up.
Page Modified: (Hand noted: 2007-10-13 20:38:51Z) (Auto noted: 2008-01-28 19:21:51Z)